

Fun thing, in files there is one unavailable in LSC color - Special Gold and the fact is you can try on this locked color on your car if you apply #FFD859 hex on the Pure Gold.ġ0) Brushed Gold - Available in LSC (Brushed Gold as is).

Reflections are blurred, but not like Brushed Metal. Original in game hex is #000000.ĩ) Gold Metal - Available in LSC (Pure Gold). Has blurred reflections, blurred lights reflections and strong dark color loss.Ĩ ) Chrome - Available in LSC. Also you can meet Bravado Gresley by driving around Los Santos and Blaine.ħ) Brushed Metal - Available in LSC (All brushed metals, besides the Brushed Gold).

Sweet dream of most of you. Practically all of rat/rusty cars have painted in worn. As feature, dark colours are slightly faded. Little bit more reflective than the matte, also lights reflecting a lot more. In game generally using for a planes, boats etc.Ħ) Worn - Unavailable in LSC. Slightly less reflective than the common, lights reflects absolutely the same as the metallic type of paint for black/dark colors. Hasn't any reflections, lights reflected a few and very blurry.ĥ) Utility - Unavailable in LSC. So so for a dark colours, though maybe someone will like it.Ĥ) Matte - Available in LSC.

More reflective that Normal one, lights reflects as usual. IMO really good choice for a black colors, especially for #000000.ģ) Metallic paint used for the light blue colors - Available in LSC (Ice White and Diamond Blue only). Less reflective than color from above, also has blurred lights in reflections. That's all you need to know about normal metallic.Ģ) Metallic paint for black/dark colors - Available in LSC (Black, Carbon Black, Graphite, Midnight Blue, Midnight Purple, Wine Red). All that ain't listed below is relates to this type of paint. BTW I'd advise you to open each snip in a separate tab to see a diffireenses a much better.ġ) Normal Metallic - Available in LSC. Most of them are metallic ones, but anyway they have their own feautures. I found out that GTA has more than 6 types of paints.
